ID | Thread | Poster | Date & Time |
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#21903 | Forum >> Bug Reports >> where is the logic, math?! | Mr3pts | 01/08/2025 2:50:56 pm |
Sal Myers Height: 6' 6" Wingspan: 6' 9" Vertical: 33" Reb - 9 STR - 10 SPD -3 17!!!rebounds Reed Gordon Height: 6' 5" Wingspan: 6' 11" Vertical: 32" Reb - 15 STR - 14 SPD -10 7 rebounds fatigue has no effect at all!!! NICE!VERY NICE)) |
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#21904 | Forum >> Bug Reports >> where is the logic, math?! | gards710 | 01/08/2025 7:34:28 pm |
I'm impressed you're finally looking at more than like 2 things at least. But you are ignoring a pretty crucial number: minutes played. Myers played 34 minutes, Gordon played 20. Your backup PF Holmes played the other 20 minutes. I don't care enough to read through the play by play, but perhaps most of those rebounds for Myers occurred against your Holmes. Had Gordon played more, perhaps the rebounds would have gone more in your favor. |
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#21905 | Forum >> Bug Reports >> where is the logic, math?! | Mr3pts | 01/08/2025 11:38:26 pm |
I'm impressed that you didn't say "it was just one game" I know how many minutes Gordon played, arithmetic average:Myers - 0.5rpm, Gordon - 0.35rpm and Holmes skills are no worse than that Myers But Gordon+Holmes=11reb 3 of 5 starters sluggish but it's ok |
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#21906 | Forum >> Help >> What does the x symbol next to a player's name mean? | primejulian13 | 01/09/2025 1:26:43 am |
My guy Christian Hamilton has an x symbol next to his name. What does this mean? | |||
#21907 | Forum >> Bug Reports >> where is the logic, math?! | gards710 | 01/09/2025 12:31:28 pm |
Haha great callback. I should've said that it was just one game. It's true! My mistake, I thought you were just ignoring key information because that's your thing. You know, you might have a point with all that mathmagicery up there. So if that all checks out, then what else is a common factor? Maybe it's you? Have you considered that you might be cursed? Did you happen upon a witch in the recent past? |
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#21908 | Forum >> Help >> What does the x symbol next to a player's name mean? | admin | 01/09/2025 8:42:04 pm |
Please see the Overwork thread. Steve |
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#21909 | Forum >> Suggestions >> Tournament Support | Ndsam05 | 01/11/2025 5:53:46 pm |
Guys, hypothetically, an 8-team tournament would be 3 rounds. And conveniently, how many exhibition games do we have that could theoretically go away? Precisely the same number. Also, just a thought, but I think we could have a tournament tab on the sidebar, and people could create tournaments. People could make their tournaments either open or closed, closed being that the creator would have to accept a team's request to ioin, open being anyone could join if a spot was open. Tournaments could be auto-filled or created automatically for teams not in them so everyone gets a chance to be in one. Also if we keep it to 8-team tournaments, we know every team could get in one because the number of teams in hw is devisible by 8, based on the fact that all conferences are 16 teams. |
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#21910 | Forum >> Help >> Player development | primejulian13 | 01/12/2025 4:51:27 am |
Are the players chosen for player development always random? Can I pick who to send? | |||
#21911 | Forum >> Discussions >> Foul discrepancy | 2099000 | 01/12/2025 10:45:33 am |
http://onlinecollegebasketball.org/game/1012888 To start I’m not looking to argue with anyone about how the game works, I’m honestly just trying to get advise from anyone that is willing to give it. We shot 6 free throws and the other team shot 28. I understand we shoot a lot of threes and that we don’t usually shoot a ton of free throws but I’m trying to see if anyone has any answer for this. Is this just a one game thing where variance happens, is this something to do with my tactics and how I use my players, or is this some skill in players that I don’t see when recruiting that I should be looking for. Thank you to anyone who answers. |
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#21912 | Forum >> Help >> Overwork | Yuri84 | 01/13/2025 10:24:47 am |
So basically that's another way to cripple weaker teams even further. The top teams are already snatching all the good recruits (and I'm not talking about 4-5 stars here, you can't even win a decent 3-star as a LL.V-VI team if you compete with a higher div team for them; even ~250 contacts isn't enough), the assistants go to "pursue head coaching jobs" which obviously hurts low div teams more, and now players get overworked after playing 10 games into the season which also hurts weaker teams more because they more often can't afford to rotate their lineup. Honestly...all these mechanics should be removed and everyone should be put on equal terms. Updated Monday, January 13 2025 @ 10:28:23 am PST |