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ID Thread Poster Date & Time
#21726 Forum >> Suggestions >> Increase Fatigue Effects admin 11/14/2024 9:51:47 pm
The players only experience heavy fatigue in the last few minutes of the game. So they are able to score well in the second half, because they are not overly fatigued for much of the game.

In contrast to the past, when coach John Wooden rarely rested his starters, today's players see significantly reduced average playing times, with 35 minutes per game now considered substantial.

Fatigue often sets in as the game progresses, negating any advantage either team may have built up. However, if one team is playing significantly more minutes, they may lose their edge over the opposition.


Do people believe we should implement more in-game fatigue indicators, or is it sufficient to display fatigue metrics mostly in the box score?


Steve
#21727 Forum >> Suggestions >> Increase Fatigue Effects TavesSoul 11/15/2024 4:54:20 am
I think more in-game fatigue factors (particularly on offense) would be great. Doesn't seem to affect that side of the ball at all.

Also an increase in fatigue driven injuries if you're running Moderate/Heavy fatigue often.
#21728 Forum >> Suggestions >> Increase Fatigue Effects lmartins6746 11/15/2024 1:51:59 pm
I think fatigue should set in before the last few minutes. A Player playing too long at one time and not sitting enough might have moderately reduced ability at the end of his rotation in the game then possibly start his next rotation with slightly reduced ability.

For example don't we think a low stamina Player that is playing the entire game would see an ability reduction due to fatigue towards the end of the first half?
#21729 Forum >> Bug Reports >> Coach record glitch El jefe 11/17/2024 5:17:10 am
All fixed! Thank you
#21730 Forum >> Suggestions >> Increase Fatigue Effects admin 11/17/2024 2:25:25 pm
Let me restate -- fatigue begins to affect players as early as 10 minutes of action (later for players with better attributes). However, the initial affects are small. Heavy fatigue (and larger penalties) for most players isn't an issue until the end of the game.

Looking into the best options to punch up fatigue effects. Seems like there are two things that need to be account for -- total number of minutes played in a game and number of games with excessive minutes (like an overworked factor).


Steve
#21731 Forum >> Suggestions >> Increase Fatigue Effects Dytrea123 11/17/2024 6:35:19 pm
With the total number of minutes played in a game I'm guessing you already plan on it but possessions should also be a big factor, 35 minutes of a 60-possession game is a lot different than 35 minutes of a 90-possession game.

I love the idea of overworked players being penalized over the course of several games of heavy fatigue.

#21732 Forum >> Suggestions >> Increase Fatigue Effects admin 11/18/2024 12:51:35 pm
Yes, move possessions (i.e. more up and down the court) does mean greater fatigue.


Steve
#21733 Forum >> Suggestions >> Increase Fatigue Effects naph 11/19/2024 10:25:07 pm
I could take or leave more injury effects. You added some "Fatigue" injuries a while back. Injuries aren't fun. But, they do add a bit of randomness, and encourage deeper rosters which I'm generally in favor of.

My primary concern is that ultra-tight rotations seem too viable as heavy fatigue doesn't seem to degrade performance as much as I would expect.

Updated Wednesday, November 20 2024 @ 2:13:29 am PST
#21734 Forum >> Discussions >> Best Recruit Names Yuri84 11/20/2024 10:53:42 am
http://onlinecollegebasketball.org/player/207365

A man had three sons - two were rich and the third a mediocre basketball player.
#21735 Forum >> Bug Reports >> where is the logic, math?! Mr3pts 11/21/2024 3:14:34 pm
Love this game!
Benjamin Hampton 6'5" 6'6" OS-11 SR-9 Fin-5: 1-2 3pts
Dontrell Matthews 6'7" 7'3" OS-16 SR-9 Fin-13 0-3 3pts

Benjamin Hampton ID-11 PD-14 OFG 2-8
Dontrell Matthews ID-14 PD-18 OFG 2-4
Hank Bullard 6'1" 6'1" ID-8 PD-18 OFG 1-8!!!!

Dontrell play like piece of cake at D this season

Nice!

Updated Thursday, November 21 2024 @ 3:16:35 pm PST


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