Post ID | Date & Time | Game Date | Function |
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#7997 | 08/19/2019 4:22:15 am | Nov 22nd, 2007 | |
jon birney Joined: 07/04/2018 Posts: 9 Inactive ![]() | i have two suggestions for consideration: one. if you lose out on a recruit you get half your recruiting points back to use on a different recruit. the idea is you have the resources that you can redirect toward a new recruit. two. in between seasons all the recruit that are not signed and will not sign become free agents like in broken bat for anyone to sign. this way you can commit all of your recruiting points through out the year but if you miss out you can still fill your roster. Updated Monday, August 19 2019 @ 4:29:06 am PDT |
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#7998 | 08/19/2019 5:01:22 am | Nov 22nd, 2007 | |
pschwartz Joined: 05/07/2019 Posts: 857 Inactive ![]() | Jon, Players that don't sign with a team either become walk-ons or they are not academically eligible to play in college. For any players that don't end signing because of the former it only takes one contact to offer a scholarship. You could just go in on the last day and find uncommitted recruits without any interest and try to offer a scholarship to get them to sign. Of course, doing that might provide scholarships to some players that are not very good. In regards to getting half of contact points back - I don't think this is a good idea. People need to have backup options to their top targets - just like in real life. I think certain parts of recruiting need to be changed to make this easier (see - http://onlinecollegebasketball.org/forum/0/5/890). |
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#8000 | 08/19/2019 7:20:10 am | Nov 22nd, 2007 | |
jon birney Joined: 07/04/2018 Posts: 9 Inactive ![]() | we are given walk ons but we have no options on offering any of them scholarships or which ones we get at all. i'm suggesting changing that. i only mentioned the word free agents to suggest something like on the lines of free agents in the broken bat world which most of us are familiar with. i would agree with you on the recruit points if there were a lot more of them, but we only get what about a hundred or so for the whole year and getting any of the good recruits from what i have seen takes a good third of them at least and that is just for one recruit if you have three or four positions to fill this becomes impossible if you fail on even one recruit that you have spent at least thirty or forty points on and failed. i have also had walk ons that i would like to offer a scholarship to just to not have 3 or 4 just laying around not being used because i sunk all my points in to someone who i failed to sign. i admit some of this may be my fault in trying to go for guys who i cant get signed but my job is trying to build the best team i can, not just fill a roster with guys who i dont want to play | ||
#8001 | 08/19/2019 9:51:24 am | Nov 22nd, 2007 | |
jon birney Joined: 07/04/2018 Posts: 9 Inactive ![]() | ive been thinking about the walkons and maybe something like the way we draft on broken bat. on that friday we know the draft will open and we will have an opportunity to draft who we wish. have the list of walkons come on a day we all know in advance and when we accept the walkon we have the opportunity to sign them to a scholarship if we have any available if not our opportunity is done. the computor can still assign us walkons if the program feels it is appropriate because a coach shouldnt have too much control on walkons like the name implies, if they sign them that opens another opportunity to select a walkon. what do you all think? | ||
#8002 | 08/19/2019 4:01:00 pm | Nov 24th, 2007 | |
ShaolinVenom Joined: 08/08/2019 Posts: 12 Inactive ![]() | jon birney: I think I understand the perspective and premise you present concerning recruiting points and having opportunities at various walk-ons who are better than 5-6 potential. In reality, at least from my understanding, and please correct me if I'm incorrect, college and universities spend x amount of time and resources in trying to recruit particular players. As we've seen, some recruits wait until the very last day to indicate whom they choose, while others sign as soon as the school of their choice contacts them. Obviously this isn't college football, but how many times have we seen a player with 4 or 5 hats in front of him, then he finally chooses one and the other schools are out of luck? Unfortunately, that's the harsh reality of recruiting, and while this is obviously a game, having the harshness of being shunned by a recruit you spent x amount of points on is a risk. No doubt there have been recruits snagged by a bot that human users were pumping point into. I've only been playing for 2 weeks so I can't speak on that in full, but that's my assumption. Once I experience my first off-season and have a better grasp of how interest levels change as teams are promoted or demoted, then I'll be able to elaborate far more. Walk-ons are a roll of the dice in real life, and every blue moon, a handful of them actually make an impact in a game, but in general, they fill out the bench and practice squads. That's just the nature of the beast. |
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#8003 | 08/20/2019 5:14:21 am | Nov 24th, 2007 | |
pschwartz Joined: 05/07/2019 Posts: 857 Inactive ![]() | Jon, If you increase the number of contact points that doesn't actually do anything since everyone is getting that increase. Recruiting is relative to the other players - if you change anything it impacts everyone the same so at the end nothing really changes. We get about 130-140 points a year. I have gotten players with less than 10. Are they superstars? No - but they are players that get redshirted, play as backups most of their career and then might start as a RS SR. In regards to walk ons getting scholarships - I am not sure I understand your reasoning. If I have a really good walk on, then great - why would I want to give up a scholarship for a couple of years? I would rather have a scholarship to possibly fill the next year with a better player. Its not like giving a scholarship to someone will make them play better. Also - for the free agent idea - how do we determine draft position? I don't play Broken Bat so I don't know how they do it - I would assume the worst teams draft first. I am also not that sure that there are that many really good walkons that teams want to give scholarships to. I guess one way to do this is under interest level instead of saying 'none' it could say 'no scholarships offered' for players that will most likely become walkons. That way if there is a player somewhere that someone wants they could offer a scholarship at the end of the year. |
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#8010 | 08/23/2019 7:23:29 pm | Dec 8th, 2007 | |
g10rsh Joined: 02/04/2018 Posts: 95 Columbia Lions III.2 ![]() | It is pretty common for athletes who aren't getting offered a scholarship to be invited to walk on by the coach, maybe there could be an offer walk on in addition to the offer scholarship, then at the end of the season, players have a somewhat increased chance to walk on at that school, (otherwise they may decide to continue to juco, play overseas, or walk on at a school they prefer.) so at end of season, nonrecruited players have x percent chance to go to a walk on offer, y percent chance to go to juco/play overseas, z percent chance to go to a different school of their choosing. it would also be nice to have the option to offer scholarships to walkons their freshman year. this would allow redshirting, and help manage the scholarship offers available per year. all of the above I cant see any problems with. my next suggestion is a bit less clear whether it would be good or not. allow walkons to be recruited by other colleges through their junior year. this would add another reason to offer a scholarship to a standout walkon, its a pretty cool event when it happens in real life, and i think it would be an interesting thing here as well. |
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#8023 | 08/25/2019 11:48:30 pm | Dec 15th, 2007 | |
admin Joined: 01/24/2017 Posts: 2474 Hardwood Administrator ![]() | Most of the decent prospects that don't sign with a school go to junior college. So there aren't really too many quality walk-ons and that would be "free agents". What is the real-life corollary to get your points back if you lose out on a recruit? Seems like, in real life, if you spent time & resources on recruiting a players -- it's pretty much gone, no? Steve Updated Sunday, August 25 2019 @ 11:51:22 pm PDT |
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#8035 | 08/29/2019 10:01:46 am | Dec 29th, 2007 | |
Blackbeard Joined: 03/17/2019 Posts: 561 St. Johns Red Storm IV.2 ![]() | My feelings about the way players are selected is perfectly fine the way it is. Free agents are present in the pro's not college. In RL the top teams will have a better chance of getting the best players than lousy teams like mine would. So you try to recruit local players in your region... In RL, what good players would want to be on a loser team like mine. Once I get better then maybe I'll be able to attract better talent. Getting the contact points back is not a good idea. I think that the manager needs to have a more realistic approach to recruiting based upon their teams position and strength. In RL you don't get the time, money and effort back if a prospect signs with another team so why should you get the contact back here. As far as walk ons go. They are pretty much useless and they only take up space and cause your scrolling through the roster to take longer. I would rather not even have them because they do nothing. It might be nice to pick the walk ons by having a certain number, (say 10) apply (like in BB) and you can pick maybe 2, 3 or 4 or none at all. That way the manager can decide to go with just his scholarship player roster. I have 22 players on my team and most teams in RL might only have 12 along with maybe a practice squad. Maybe being able to fire dead wood walk ons at the end of each season would be nice or just give the option to move them all to the taxi or practice squad so that they don't clutter up the roster. I think that the way things are right now with contacts and walk ons is perfectly fine. Just deal with it. Updated Thursday, August 29 2019 @ 10:05:46 am PDT |
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#8190 | 09/27/2019 12:18:08 pm | Jun 24th, 2008 | |
jon birney Joined: 07/04/2018 Posts: 9 Inactive ![]() | the problem I have with it is we are using the 130-140 contact points to simulate tens of thousands pieces of mail, thousands of text messages, hundreds of emails and other forms of electronic messages, a hundred or so phone calls and a half dozen or so visits (campus or coach) a typical major college basketball uses over the course of a recruiting season. while these numbers are made up, I have done a little research on the net and I have been watching college basketball for almost 40 years(but while I am a sports fanatic, college basketball is one of my least favorite) and my daughter is experiencing some of this but she is a scholar not an athlete so I'm assuming this is a little different. so my view point has been that when you push the button and use a recruit point is represent the midpoint of all of these options the schools have by a percentage(350 pieces of mail, 37 text messages, etc.)which is not going to happen in a split second. so technically to me your points should be refunded based upon when you used them and when the recruit committed and how many days left in the recruiting period, but that is unnecessarily complicated I think so maybe just the days left in the recruiting period. so maybe if you used 70 points and 15 days left, 11 points but if 2 days left only 2 points. so this would reflect the fact that the full timers in your recruiting department who were scheduled to contact that recruit who just committed can be rescheduled to contact someone else. if I am incorrect on any of this please comment on where I am wrong because my logic is sometimes a little erroneous at times. | ||
#8205 | 09/28/2019 11:40:54 am | Oct 2nd, 2008 | |
pschwartz Joined: 05/07/2019 Posts: 857 Inactive ![]() | Jon - that seems more like an argument to limit the number of contacts you put into a recruit at a given time (i.e. each recruiting update allows you to spend 10 cp into a single recruit). In HW, contact points have impact immediately so I don't think it makes sense to retrieve contact points from lost recruits since those contact points already had an impact. |