Post ID | Date & Time | Game Date | Function |
---|---|---|---|
#17514 | 12/06/2021 2:14:41 pm | Nov 26th, 2022 | |
plokmijn Joined: 03/19/2020 Posts: 92 Alabama Crimson Tide III.4 ![]() | I am working on a spreadsheet that ranks your roster at each position from best to worst. It also outputs a 1-5 position ranking for each player. I am done with setting it up but I need some opinions on how much attributes are valued for each position. I am currently bunching attributes into 3 groups by importance. Tier 1 are essential skills required/strongly desired to play the position. Tier 2 are skills that are useful and tier 3 are skills that have the least importance for the position. Here is how I have them ranked as of now: PG Skill Tiers 1. OS, Rng, PDef, IQ, Pass, Hnd, Spd 2. Fin, Drv 3. IS, Reb, IDef, Str SG Skill Tiers 1. OS, Rng, PDef, Hnd, Spd 2. Fin, IQ, Pass, Drv 3. IS, Reb, IDef, Str SF Skill Tiers 1. None 2. IS, OS, Rng, Fin, Reb, IDef, PDef, Pass, Hnd, Drv, Str, Spd 3. IQ PF Skill Tiers 1. IS, Reb, IDef, Str 2. OS, PDef, Spd 3. Rng, Fin, IQ, Pass, Hnd, Drv C Skill Tiers 1. IS, Reb, IDef, Str 2. IQ 3. OS, Rng, Fin, PDef, Pass, Hnd, Drv, Spd If anyone would like to chime in on things they would change, feel free to reply. Some of the things I'm on the fence about are lowering the importance of shooting/range for PGs to tier 2 and maybe bumping up a few skills to tier 1 for SFs. I am also open to increasing the number of tiers to 4 or 5 if people think it's necessary. Once I finalize the ranking formula I can send rankings over in-game mail to anyone who would like one for their team (limited to any combination of 13 players). It could be useful for evaluating your depth chart. Do note that it is geared towards traditional position builds and may not be kind to some of the funky players that can work in HW. The ranking is height adjusted but does not account for weight/wingspan/vertical or position experience ratings. |
||
#17516 | 12/06/2021 4:30:16 pm | Nov 26th, 2022 | |
pschwartz Joined: 05/07/2019 Posts: 857 Inactive ![]() | I would move OS to tier 2 for centers. OS (I think) is the skill used for foul shooting which can be important for centers since they tend to get fouled a decent amount. Also, with the recent change that you can't have two post players in the paint at the same time Centers are taking more jumpers than in the past. | ||
#17519 | 12/06/2021 5:15:42 pm | Nov 26th, 2022 | |
electriceel883 Joined: 06/07/2021 Posts: 134 Wisconsin Badgers II.1 ![]() | My 2 cents is a PG doesnt need to score at all so my tier 1 is: PG: Pass, Hnd, Spd, PDef, IQ SG: OS, Rng, PDef, Spd SF: OS, Rng, Reb, PDef same as yours for post players. |
||
#17539 | 12/07/2021 7:30:28 pm | Dec 1st, 2022 | |
lmartins6746 Joined: 02/26/2020 Posts: 253 North Greenville Crusaders IV.3 ![]() | You should factor in size as well. More important for bigs obviously but everything equal you'd probably take the bigger guard. | ||
#17540 | 12/07/2021 9:26:51 pm | Dec 1st, 2022 | |
electriceel883 Joined: 06/07/2021 Posts: 134 Wisconsin Badgers II.1 ![]() | I actually have run out a couple 6'5 guys as guard these past 2-3 seasons. To get Zubac more playing time, and not having any good SF behind Cooper I play 6'9 Zubac there, especially since he doesnt really have a post skill-set to go with his size. He has had decent performance there, so I am not sure there are firm limits on things like height, weight etc to play positions. Goes back more into position traits. Zubac is AA shooter, decent rebounder, good all-around defensive player, exceptional passer, decent ball handler, speedy. And good all-around. So if traits are more important to playing a position than size, seems like he could create a lot of mismatches when he is more fully developed. |
||
#17554 | 12/08/2021 1:11:33 pm | Dec 3rd, 2022 | |
plokmijn Joined: 03/19/2020 Posts: 92 Alabama Crimson Tide III.4 ![]() | Thanks for the input everyone. @lmartins6746 there is an adjustment for height built in |