Post ID | Date & Time | Game Date | Function |
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#8695 | 12/22/2019 5:12:08 am | Jan 9th, 2010 | |
El jefe Joined: 07/06/2018 Posts: 692 Temple Owls I.1 ![]() | I think some of the challenge is that you can easily not put all of your eggs in one basket and still be spending a hugely significant number of points. I have a lot of red shirts, but from my experience I have seen a lot of guys get to Medium for example and then the next year they drop to Low (either due to red shirting, division drops, more minutes to younger guys, recruits from the year before coming in, etc). Let's say it took me 30 points plus a scholarship to get to Medium - if I suffer a drop in interest, it could be another 15 points to get that interest back up. That's a substantial investment to just get to medium so even with me not putting all my eggs in one basket, I can probably only spread my limited points around to a few guys to get them to medium. Given there will more than likely be several teams at high interest, I have no choice but to go in more heavily on some of those mediums. That's under the old system too - under the new one, I'm finding it takes longer to go through Low, Low+, Low++ to even get to Medium in the first place. Maybe the daily cap (emulating restrictions on recruiting visits), or establishing no incremental benefit once you get to High or Very High (i.e., you've done what you can at that point) would help. Alternatively, maybe some visibility into what it would take for the next level (not exact, but a range - 20-35 points to High) |
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#8701 | 12/22/2019 11:29:09 am | Jan 14th, 2010 | |
pschwartz Joined: 05/07/2019 Posts: 857 Inactive ![]() | Maybe the daily cap (emulating restrictions on recruiting visits), I am not personally opposed to limiting the number of contacts you can put into a player in a given recruiting update. However, it will create a problem at the beginning of the season when everyone gets a large number of points and has to sit on them over a few days. It also forces players to check-in everyday to spend their points - something they may not be able to do. It just makes the game have more of a commitment from its users which might turn people off. or establishing no incremental benefit once you get to High or Very High (i.e., you've done what you can at that point) would help. This was discussed a bit in the thread I linked and there was a lot of negativity towards this idea. The reason is recruiting would then become very random - especially for the top players. For instance - this guy (http://onlinecollegebasketball.org/player/62634) has 12 teams on High interest. I don't know how many on 'Very High' but it is probably a lot. Implementing this would make it so this player signs with a random team which could be very frustrating for a lot of users. Alternatively, maybe some visibility into what it would take for the next level (not exact, but a range - 20-35 points to High) Don't we already have this with the Low, Low+, and Low++? For me the gap between low and medium is just 3x the gap between Low and Low+ (maybe +/- a few points). So if it took me 4 points to get to low, and then 3 points to get to Low+, it would take an additional 5-7 points to get to medium. Now, maybe this should go in another thread. But this idea of having backup options is not working at all in HW. I have 4 scholarships open and going into this season I had 9 offers out. All 4 of my top players I had on Very High, with no one else on High, and 3 of them only with other schools on low. I pulled the other 5 scholarships because I felt like I was far ahead on my top guys and didn't want to risk a worse player taking up a scholarship. What has happened? One of my top recruits signed with me. Another has 2 other schools on high - that's fine. The other two top recruits still only have low interest from other schools and 'very high' for me but they are still not committing. What about my 'backups'? 4 of them have signed already and some of them never had interest above low from anyone. If I hadn't pulled those scholarships my team would have been filled with mediocre players while my top guys are sitting there twiddling their thumbs. It makes no sense. Why would I want to have backup options and potentially lose out on 50+ contacts because some guy on low interest decides to commit to me? |
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#8704 | 12/22/2019 8:22:18 pm | Jan 14th, 2010 | |
El jefe Joined: 07/06/2018 Posts: 692 Temple Owls I.1 ![]() | Agree with everything you said in the last paragraph. | ||
#8705 | 12/22/2019 10:09:40 pm | Jan 14th, 2010 | |
admin Joined: 01/24/2017 Posts: 2472 Hardwood Administrator ![]() | What would a daily limit on contacts be? One problem is that some people log in every day and can spend their two points daily, while others login every week and are spending 10-20 points at a time. Steve |
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#8706 | 12/23/2019 9:48:43 am | Jan 14th, 2010 | |
El jefe Joined: 07/06/2018 Posts: 692 Temple Owls I.1 ![]() | 50% of your available points | ||
#8707 | 12/23/2019 10:20:17 am | Jan 16th, 2010 | |
Philliesworld Joined: 02/04/2018 Posts: 222 Inactive ![]() | I'm not really in favour of teams getting any points back, while I'm open to persuasion I just do not like the roads it could lead to... And I should know I have lost hundreds of points already to star prospects I've chased. Calculated risks and I always had a backup plan. Updated Monday, December 23 2019 @ 10:20:53 am PST |
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#8710 | 12/23/2019 11:33:24 am | Jan 16th, 2010 | |
pschwartz Joined: 05/07/2019 Posts: 857 Inactive ![]() | I just opened a new thread about the timing of recruit commitments that I don't think really fits here - http://onlinecollegebasketball.org/forum/0/5/985 What would a daily limit on contacts be? That's the problem. If you make it too large (i.e. 15 contacts per day) then what is the point? If you make it too small (i.e. 5 contacts per day) then you risk messing up the users who log in once per week during the season. 50% of your available points If someone is stockpiling points waiting patiently to see what happens then they are at a disadvantage getting rid of them. Plus people might lose out at the end of the season where points over 10 are halved for the next season. Plus - if people are logging in once a week then they can't spend all of their recruiting points this way. |
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#8711 | 12/23/2019 12:12:18 pm | Jan 16th, 2010 | |
El jefe Joined: 07/06/2018 Posts: 692 Temple Owls I.1 ![]() | If I log in every day, 50% of my 2 points can be used on 1 guy. If I log in once a week, 7 of my 14 points can be used on one guy. So it should put you in the same place and accommodate those who log in less frequently. | ||
#8715 | 12/24/2019 10:53:51 am | Jan 21st, 2010 | |
pschwartz Joined: 05/07/2019 Posts: 857 Inactive ![]() | Right, you have 7 left. Then when you log in a week later you have 21, can spend 11, 10 left over. Week after that you have 24, spend 12, have 12 left over - it just keeps going up. If you are going after multiple people then it is fine. But some might only have one scholarship for next season and want to go all-in on a recruit. | ||
#8724 | 12/25/2019 9:20:59 am | Jan 21st, 2010 | |
El jefe Joined: 07/06/2018 Posts: 692 Temple Owls I.1 ![]() | They can spend those on recruits for subsequent years. |