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pschwartz
Joined: 05/07/2019
Posts: 857

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Hardwood College Basketball
For #1 that was already suggested here (and pretty much shot down)- http://onlinecollegebasketball.org/forum/-/5/892

For #2 - most top recruits list out their top schools and will make a decision off of that. They usually sit at a table with the college hats in a row, get ESPN to televise it, and then pick a hat. Recruiting analysts might have a favorite of who they will pick, but usually the teams don't know who the favorite is. I think this lines up with how HW does it with all of the 'High' teams being in that final list. I don't think listing the schools by their true interest level is that realistic. Plus it adds some uncertainty to the game which I think is a good thing (but is just my opinion)

Updated Thursday, December 19 2019 @ 12:23:10 pm PST
El jefe
Joined: 07/06/2018
Posts: 692

Temple Owls
I.1

Hardwood College Basketball
In the other post, I don't agree with the time and resources argument. Schools don't have "2 recruiting contacts per day"; they can send out their team to meet with as many people as they want as frequently as they want. So that's already a deviation from "real life" in this game. If they lose out on someone, they step up their efforts with other candidates which this game does not provide a mechanism to emulate. Earning back some of those lost points would make it a little more realistic to how a team would respond in "real life".

pschwartz
Joined: 05/07/2019
Posts: 857

Inactive

Hardwood College Basketball
Schools don't have "2 recruiting contacts per day"; they can send out their team to meet with as many people as they want as frequently as they want.

I am not sure what this means. You mean the coaching staff? There is actually a limit to the number of times a coach can contact a recruit. This doesn't apply to high school or AAU coaches, but a head coach can't just talk to a HS player every day for months (I believe the limit is 7 contacts per player).

Even if we relax that NCAA rule the school still only has a head coach and 3-4 assistants. I don't view contact points as a simple text message or phone call because it usually takes 3-4 to get someone interested. That would never happen in real life. To me a contact would be like traveling to see the player or a visit from the player to campus. The time and resources to do that are not unlimited. If a player commits somewhere else you don't get that time or resources back. Yes, you are correct that they would start working on another player. But the time and resources to do that could be coming from the 2 contact points per day. And in real life if you fill out your scholarships it's not like teams stop recruiting - it just means you start going after underclassmen (similar to what people do in HW).
El jefe
Joined: 07/06/2018
Posts: 692

Temple Owls
I.1

Hardwood College Basketball
If I use Syracuse as an example, Mike Hopkins was historically the go-to guy to get the top recruits. If Hopkins failed, you had 3 other guys who were already in contact with the next tier of recruits. So if Hopkins goes all-in and one of these top guys commits elsewhere, you have already positioned yourself reasonably well for the next tier and then Hopkins focuses his time there going forward. So there should be some mechanism to emulate that.....whether it is recoupment of recruiting points, or perhaps a limit on the number of points you can spend each day on one recruit. The latter to both facilitate real life strategy and these NCAA contact rules you reference
El jefe
Joined: 07/06/2018
Posts: 692

Temple Owls
I.1

Hardwood College Basketball
Or if everyone wants to follow real-life NCAA, then put a total cap on number of times you can contact someone....period. I personally don't like that since this game should be an improvement over the dumb crap the NCAA enforces
pschwartz
Joined: 05/07/2019
Posts: 857

Inactive

Hardwood College Basketball
If Hopkins gets his top recruits does he just take off the rest of the year? No, he then targets other players. Either players in that same class that were a lower priority if the class isn't full or spending time on next year's recruiting class. Whether a top recruit signs or not only impacts where Hopkins goes next - it doesn't impact how much time he spends or his recruiting budget.

If people want to recoup points if they lose a recruit then that is fine. I disagree but that is just a matter of opinion. However, I really don't think adding something like this would make it more realistic to college basketball.
El jefe
Joined: 07/06/2018
Posts: 692

Temple Owls
I.1

Hardwood College Basketball
That's the point I'm making. Hopkins isnt the only recruiter, so if he spends all his resources on one or two guys; the rest of the recruiting team still has other recruits covered. So, thus the alternate recommendation to potentially cap recruiting visits for a single player to better emulate that concept.
pschwartz
Joined: 05/07/2019
Posts: 857

Inactive

Hardwood College Basketball
So are you saying capping the number of total contacts for a player (i.e. can't spend more than 150 cp on a player) or capping the number of contacts per day for a player (i.e. can't spend more than 5 contact points on a player per recruiting update)?

I don't think anyone has discussed #2 above, but there was some discussion on #1 when figuring out how to fix recruiting when teams were tanking to get the best players. If you are really bored you can read the discussion here - http://onlinecollegebasketball.org/forum/-/5/832. I think the reason everyone was against capping the number of total contacts was because it would be too advantageous for the best teams.
El jefe
Joined: 07/06/2018
Posts: 692

Temple Owls
I.1

Hardwood College Basketball
Maybe #2 is something to play around with. Trying to innovate various options. Perhaps cap at something like 50% of points you currently have available, per day.

With #1, you would have to remove the bias recruits have for higher conference schools.
admin
Joined: 01/24/2017
Posts: 2472

Hardwood Administrator

Hardwood College Basketball
At this point, contacts/recruiting points are mostly an abstract increment/measurement of recruiting juice. There have been some suggestions to flesh out these points to things like recruiting visits, on-site visits etc. I'm not sure if that's really a improvement - still considering it.

As for recoupment, I have considered this before....but we always tried to encourage people not to put all their eggs in one basket...and recoupment seems counter to this and it allows you to bet big and then have some out if you loss out.


Steve


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