Post ID | Date & Time | Game Date | Function |
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#19591 | 01/25/2023 2:15:12 pm | Feb 14th, 2030 | |
kauffdaddy Joined: 11/30/2020 Posts: 693 Inactive | I don't personally care whatever the redshirting rules are, but I agree with slickandjake about Hardwood not needing to mirror real-life college basketball entirely. If that was the case we'd have NILs, transfer portals, recruiting violations etc. ... and God, please, no to all of that. | ||
#19592 | 01/25/2023 3:41:28 pm | Feb 14th, 2030 | |
El jefe Joined: 07/06/2018 Posts: 683 Temple Owls I.1 | Slick, if there was a cap of 3 per year and 7 over 3, I think that would introduce some strategy into who to redshirt and when....if at all. Also could impact the guys you recruit (e.g., might hesitate to go after that 11 pot big man project if he doesn't fit in your RS plan). Also wouldn't mind more guys generating at higher SI's simultaneously like Ced suggested |
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#19593 | 01/25/2023 3:53:31 pm | Feb 14th, 2030 | |
Slickandjake Joined: 03/21/2021 Posts: 193 Inactive | El Jefe I agree your proposal can add some strategy, and I am not against the idea. But I don’t agree with the overall statement that redshirting is too high and that a fix needs to be made. That part of the game is not broken. Could the game be improved/optimized? Well sure it can and that is OK. So try to improve the game. My response was more directed towards the initial premise that redshirting is not good in the game because it doesn’t model reality (much like kaufdaddy’s response). And actually, suggestion #4 where player SI growth is much more dependent on playing time is actually an interesting one I would favor over the limit on redshirts. The redshirt limit adds some complexity which, especially for some of our foreign players, is a confusing and alien concept. But minute management becomes much more important if player SI growth is more linked to playing time. However I don’t think that would actually reduce redshirting since it would be more favorable to redshirt if the player isn’t going to get minutes. Updated Wednesday, January 25 2023 @ 4:05:57 pm PST |
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#19594 | 01/25/2023 6:27:42 pm | Feb 14th, 2030 | |
kauffdaddy Joined: 11/30/2020 Posts: 693 Inactive | I have no idea how much of a pain it would be to program into the game, or even if it already is somewhat, but I'd vote a big YES to playing time directly affecting player development. Updated Wednesday, January 25 2023 @ 6:28:04 pm PST |
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#19595 | 01/26/2023 5:13:34 am | Feb 14th, 2030 | |
TavesSoul Joined: 06/25/2020 Posts: 147 Nazareth Golden Flyers IV.8 | Honestly, I'm not really sure redshirting needs a change. I think it's working as intended. You can't redshirt every 4 or 5-star without penalty, and the 3-stars or lower option is available for everyone. It gives you the best window for your peak performance from most of your players, and there is a strategic element to the game for 4/5-star guys. Like the other guys mentioned, I'm actually really happy that Hardwood doesn't mirror real-life in a lot of ways. Makes the game more fun/challenging. My biggest concern has always been the way prestige works (mostly that it doesn't degrade over time) and how that factors into recruitment, but even that I've softened on over time. |
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#19596 | 01/26/2023 6:49:38 am | Feb 14th, 2030 | |
imad0211 Joined: 03/23/2021 Posts: 106 Inactive | Lets have a vote of ideas for this game Updated Thursday, January 26 2023 @ 8:48:26 am PST |
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#19597 | 01/26/2023 8:47:51 am | Feb 14th, 2030 | |
imad0211 Joined: 03/23/2021 Posts: 106 Inactive | Vote yes or no for these changes to the game note I cannot guarantee any of these will happen. Just want to see what the community thinks. https://forms.gle/maKztKfSWU1Jn56q9 |
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#19607 | 01/29/2023 8:59:55 am | Feb 23rd, 2030 | |
electriceel883 Joined: 06/07/2021 Posts: 134 Wisconsin Badgers II.1 | I think unlimited redshirting is fine, but that whatever the penalty is for 4 and 5 stars, its clearly not enough to make anyone pause in what they're doing, so if the penalty was significantly increased, seems like that would add more strategy, so that would be cool also. Or what El Jefe said about a limit over a timeframe. I also like the "playing time-SI" thing. Updated Sunday, January 29 2023 @ 9:06:39 am PST |
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#19609 | 01/30/2023 8:16:09 am | Feb 28th, 2030 | |
lmartins6746 Joined: 02/26/2020 Posts: 250 North Greenville Crusaders IV.3 | I don't know that I agree with the premise but I have said this before. I don't believe in artificial restrictions. We should address the root causes instead. 1. Freshman are simply not good enough to get playing time. Even the 5 stars are rarely in the top 5-7 players. 2. If we redshirt we are guaranteed 5 years. Solutions: 1. Blue chip Freshman should be better 2. Allow anyone that has completed 4 years to be drafted. Will you redshirt your blue chipper if he is very likely to leave after year 4? Probably not. Yes that may leave some teams without a full roster...I guess they may have to not redshirt someone in the incoming class to make up for it. |
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#19658 | 02/13/2023 3:47:24 pm | Oct 8th, 2030 | |
Ced Joined: 02/14/2018 Posts: 455 Indiana Hoosiers IV.5 | Rescinding some of this suggestion due to Principia's '30 D2 National Championship consisting of no RS starters, no RS 6th man, no...nobody on the roster was a RS at all. Many strategies available. Shout out to the Panthers and congrats to Radman. |