Post ID | Date & Time | Game Date | Function |
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#21727 | 11/15/2024 4:54:20 am | Dec 28th, 2041 | |
TavesSoul Joined: 06/25/2020 Posts: 149 Nazareth Golden Flyers IV.8 ![]() | I think more in-game fatigue factors (particularly on offense) would be great. Doesn't seem to affect that side of the ball at all. Also an increase in fatigue driven injuries if you're running Moderate/Heavy fatigue often. |
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#21728 | 11/15/2024 1:51:59 pm | Jan 2nd, 2042 | |
lmartins6746 Joined: 02/26/2020 Posts: 251 North Greenville Crusaders IV.3 ![]() | I think fatigue should set in before the last few minutes. A Player playing too long at one time and not sitting enough might have moderately reduced ability at the end of his rotation in the game then possibly start his next rotation with slightly reduced ability. For example don't we think a low stamina Player that is playing the entire game would see an ability reduction due to fatigue towards the end of the first half? |
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#21730 | 11/17/2024 2:25:25 pm | Jan 9th, 2042 | |
admin Joined: 01/24/2017 Posts: 2474 Hardwood Administrator ![]() | Let me restate -- fatigue begins to affect players as early as 10 minutes of action (later for players with better attributes). However, the initial affects are small. Heavy fatigue (and larger penalties) for most players isn't an issue until the end of the game. Looking into the best options to punch up fatigue effects. Seems like there are two things that need to be account for -- total number of minutes played in a game and number of games with excessive minutes (like an overworked factor). Steve |
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#21731 | 11/17/2024 6:35:19 pm | Jan 9th, 2042 | |
Dytrea123 Joined: 04/23/2022 Posts: 10 Trine Thunder III.4 ![]() | With the total number of minutes played in a game I'm guessing you already plan on it but possessions should also be a big factor, 35 minutes of a 60-possession game is a lot different than 35 minutes of a 90-possession game. I love the idea of overworked players being penalized over the course of several games of heavy fatigue. |
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#21732 | 11/18/2024 12:51:35 pm | Jan 11th, 2042 | |
admin Joined: 01/24/2017 Posts: 2474 Hardwood Administrator ![]() | Yes, more possessions (i.e. more up and down the court) does mean greater fatigue. Steve |
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#21733 | 11/19/2024 10:25:07 pm | Jan 16th, 2042 | |
naph Joined: 02/29/2020 Posts: 597 St. Marys Gaels II.1 ![]() | I could take or leave more injury effects. You added some "Fatigue" injuries a while back. Injuries aren't fun. But, they do add a bit of randomness, and encourage deeper rosters which I'm generally in favor of. My primary concern is that ultra-tight rotations seem too viable as heavy fatigue doesn't seem to degrade performance as much as I would expect. Updated Wednesday, November 20 2024 @ 2:13:29 am PST |
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#21744 | 11/28/2024 6:17:50 pm | Feb 15th, 2042 | |
admin Joined: 01/24/2017 Posts: 2474 Hardwood Administrator ![]() | Looking at adding an overworked impact. - Overwork As the season progresses, overworked players who log close to 40 minutes per game or play through heavy fatigue will see their performance decline in subsequent games. This decreased effectiveness will continue until the end of the season. Steve Updated Friday, November 29 2024 @ 1:32:37 pm PST |
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#21747 | 11/29/2024 8:13:29 pm | Feb 20th, 2042 | |
Jerbeetwo Joined: 07/08/2024 Posts: 4 Texas-Tyler Patriots VI.15 ![]() | I like this concept Steve. I prefer overworked fatigue to dramatically effect performance as the game AND season wears on. But I’m not keen on anything that causes more injuries. As it is it seems like HW has more injuries than BB already. However I am new to HW and maybe it is just small sample size? | ||
#21748 | 11/30/2024 5:49:44 am | Feb 20th, 2042 | |
TavesSoul Joined: 06/25/2020 Posts: 149 Nazareth Golden Flyers IV.8 ![]() | I'd suggest that's just small sample size. In 27 seasons at Nazareth, I'm averaging 12.555 games lost to injury a year. And those include lengthy playoff runs, so relatively small. Will say, that excludes this years data, which would only bump it up to about 13 games. Now, I never really run my guys into the ground, and use a solid rotation every season trying to mimic real life despite the exploit that exists for high usage with little consequences, but I suspect those teams hover at around 13-13.5 games lost a year. |
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#21749 | 11/30/2024 7:26:05 am | Feb 20th, 2042 | |
El Jefe2 Joined: 10/08/2021 Posts: 29 Goldey-Beacom Lightning VI.17 ![]() | Steve, I disagree with this statement: "overworked players who log close to 40 minutes per game or play through heavy fatigue" These should not be an "or" statement. If a guys stamina is 19 and logging 40 minutes does not even show him as Light fatigue for the game, he should not be considered overworked. However if a guy is 10 stamina and logging 40 minutes a game, that would be a different story. Impact on performance should really only be based on fatigue level |